Aberrations and Undead Expansion

 


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Aberrations and Undead, the new expansion pack for Tyrants of the Underdark, contains two half-decks brimming with vile minions for you to add to your game.
These decks can be paired with any of the game's existing half-decks and introduce new mechanics and playstyles.

Twisted creatures like Beholders, Nothics, and Illithid are introduced in the Aberrations deck along with the ability to force your opponents to discard their precious cards.
To defend against this new tactic you might want to recruit the hypnotising Umber hulk or expendable Grimlock, or simply send your cards to the safety of your Inner Circle, where the Elder Brain can continue to draw on their strengths.

The Undead deck swarms with zombies, skeletons, and spirits, providing you with expendable minions that can be sacrificed for bursts of power.

But nothing stays dead forever, as the Lich and Mummy Lord return fallen troops to the board and the Ghost provides you with the means to recruit devoured minions.

 

Tyrants Of The Underdark


Tyrants of the Underdark is a Competitive Deck-Building Strategy Game
Set in the Tumultuous Political Landscape Below the Forgotten Realms

 



Game Overview

 

During the course of the game, you’ll build and play your own deck of cards that represent the minions of your house and determine what actions you can take on your turn, such as recruiting new minions or deploying troops to the game map. You’ll continually refine your deck, adding new cards while removing others to make your deck more powerful.

 

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Resource Basics


The resources in the game are Power and Influence, which you may expend on your turn to take actions. Power and Influence aren’t tracked using game pieces; when you gain them during your turn, you must expend them on that turn or they are lost. You gain Power and Influence primarily from playing your cards.

 

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Interacting with the Map


Your Presence and ability to control the Underdark is represented by your forces: the troops and spies you’ve placed on the game map.

Presence
Most actions you take on the game map require you to have Presence where you take the action. You have Presence...
• At any site where you have a spy, a troop, or a troop in a space adjacent to that site.
• At any troop space on a route if that space is adjacent to a site or space where you have a troop.


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Actions

You may always take certain actions during step 1 of your turn by expending resources (see “Your Turn” on page 8). You might also take additional actions during your turn by playing cards.


Unboxing Video
 

Tyrants of the Underdark Game Overview

Tyrants of the Underdark™ is a competitive strategy game for 2 to 4 players in which you take on the role of the leader of a drow house. As a drow (a dark elf) your goal is ascension to greater power through control of the Underdark. During the course of the game, you’ll build and play your own deck of cards that represent the minions of your house and determine what actions you can take on your turn, such as recruiting new minions or deploying troops to the game map. You’ll continually refine your deck, adding new cards while removing others to make your deck more powerful. How to Win Earn victory points (VP) by recruiting powerful minions and controlling important locations in the Underdark. The player with the most VP at the end of the game wins. ...

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Tyrants Of The Underdark Resource Basics

The resources in the game are Power and Influence, which you may expend on your turn to take actions. Power and Influence aren’t tracked using game pieces; when you gain them during your turn, you must expend them on that turn or they are lost. You gain Power and Influence primarily from playing your cards. Power Power allows you to exert control over the Underdark game map. With Power you can deploy your troops, assassinate enemy troops, and return spies. Influence Influence allows you to recruit cards from the game board.   Resource Pool Whenever you are granted Power or Influence, it goes in your resource pool, and you can expend it whenever you like during step 1 of your turn. At the end of your turn, any resources in your pool that you didn’t expend are lost; you can’t carry them over to your next turn. Sequence of Play Tyrants of the Underdark&trad ...

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Tyrants of the Underdark Interacting with the Game Map

Your Presence and ability to control the Underdark is represented by your forces: the troops and spies you’ve placed on the game map. Presence Most actions you take on the game map require you to have Presence where you take the action. You have Presence... • At any site where you have a spy, a troop, or a troop in a space adjacent to that site. • At any troop space on a route if that space is adjacent to a site or space where you have a troop. Troop Spaces Troop spaces are the only spaces on the game map that may contain troop pieces. White Troop Spaces White troops are enemy troops that represent various denizens of the Underdark unaligned with the drow houses. These troops take no actions; they serve only to impede your conquest of the Underdark. Once a white troop is removed from the game map, its troop space becomes available for player troop placement Sites  A site has multiple troop spaces grouped together within a single, larger box. Sites may also include ...

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Tyrants of the Underdark: Actions

Actions You may always take certain actions during step 1 of your turn by expending resources (see “Your Turn” on page 8). You might also take additional actions during your turn by playing cards. Key Terms and Phrases Some rules and cards use the following terms and phrases: • Presence . Most actions you take on the game map require you to have Presence where you take the action. • Enemy . Cards and rules that refer to enemy troops include both white troops and other players’ troops. • Anywhere on the board.  Whenever this phrase appears, it means you don’t need Presence where you’re told to take the action. Ending the Game  The end of the game triggers when one of the following occurs: • A player deploys his or her last remaining troop. • When the market deck is empty. When the end of the game triggers, play proceeds until the end of the round, at which point the game ends. Final Scoring  At the end of ...

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Tyrants Of The Underdark Rulebook

 

Tyrants of the Underdark Is a Competitive Deck-Building Strategy Game

Set in the Tumultuous Political Landscape Below the Forgotten Realms


 


 

 

 

 

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